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Worms of the Earth

Worms of the Earth

{2}{B}{B}{B}
Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Illustrated by Anson Maddocks

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#56
RarityRare
ReleasedAug 1, 1994
EDHREC rank#28,035
Reserved listYes

Prices

USD$6.36
EUR€6.33
Rulings (4)
  • If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.

    Oct 4, 2004 · Wizards of the Coast
  • Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.

    Oct 4, 2004 · Wizards of the Coast
  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.

    May 1, 2006 · Wizards of the Coast
  • If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.

    Aug 1, 2008 · Wizards of the Coast

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