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Waterlogged Hulk

Waterlogged Hulk // Watertight Gondola

Waterlogged Hulk{U}
Artifact

{T}: Mill a card. (Put the top card of your library into your graveyard.)

Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Watertight Gondola
Artifact — Vehicle

Vigilance

Descend 8 — This Vehicle can't be blocked as long as there are eight or more permanent cards in your graveyard.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

Illustrated by Artur Treffner

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#83
RarityUncommon
ReleasedNov 17, 2023
EDHREC rank#16,729

Prices

USD$0.17
USD foil$0.20
EUR€0.07
EUR foil€0.24
MTGO0.03 tix
Rulings (6)
  • The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)

    Nov 10, 2023 · Wizards of the Coast
  • If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.

    Nov 10, 2023 · Wizards of the Coast
  • Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard.

    Nov 10, 2023 · Wizards of the Coast
  • If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.

    Nov 10, 2023 · Wizards of the Coast
  • You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.

    Nov 10, 2023 · Wizards of the Coast
  • Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.

    Nov 10, 2023 · Wizards of the Coast

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