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Water Weird

Water Weird

{3}{U}
Creature — Elemental Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.

{1}{U}: Water Weird gets +1/-1 until end of turn.

3/4

Illustrated by Brent Hollowell

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#41
RarityCommon
ReleasedJul 7, 2022
Rulings

No rulings for this card.

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