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Tentative Connection

Tentative Connection

{3}{R}
Sorcery

This spell costs {3} less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Lukka was ordered to kill a threat. He chose to make a friend.

Illustrated by Kieran Yanner

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#138
RarityCommon
ReleasedApr 24, 2020
EDHREC rank#16,809

Prices

USD$0.22
USD foil$0.20
EUR€0.06
EUR foil€0.20
MTGO0.03 tix
Rulings (4)
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Tentative Connection). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    Apr 17, 2020 · Wizards of the Coast
  • Once you announce that you're casting Tentative Connection, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with menace.

    Apr 17, 2020 · Wizards of the Coast
  • Tentative Connection can target any creature, even one that you already control or that is already untapped.

    Apr 17, 2020 · Wizards of the Coast
  • Tentative Connection is unaffected if you no longer control a creature with menace after you've cast it. You won't have to pay an additional {3}.

    Apr 17, 2020 · Wizards of the Coast

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