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Temperamental Oozewagg

Temperamental Oozewagg

{3}{G}
Creature — Ooze Brushwagg

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Its position on the food chain causes great confusion in everyone from hunters to other monsters.

4/4

Illustrated by Pete Venters

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#172
RarityCommon
ReleasedJun 14, 2024
EDHREC rank#10,810

Prices

USD$0.16
USD foil$0.30
EUR€0.09
EUR foil€0.13
MTGO0.03 tix
Rulings (5)
  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.

    Jun 7, 2024 · Wizards of the Coast
  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.

    Jun 7, 2024 · Wizards of the Coast
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

    Jun 7, 2024 · Wizards of the Coast
  • An Aura controlled by another player does not cause a creature you control to be modified.

    Jun 7, 2024 · Wizards of the Coast
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

    Jun 7, 2024 · Wizards of the Coast

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