Impulse Caster← Back to search
Teferi, Timeless Voyager

Teferi, Timeless Voyager

{4}{U}{U}
Legendary Planeswalker — Teferi

+1: Draw a card.

−3: Put target creature on top of its owner's library.

−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

Loyalty 4

Illustrated by Jake Murray

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#324
RarityMythic
ReleasedJul 3, 2020
EDHREC rank#21,187

Prices

USD foil$1.25
EUR foil€1.55
MTGO0.47 tix
Rulings (11)
  • Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

    Jun 23, 2020 · Wizards of the Coast
  • In a multiplayer game, if you leave the game after Teferi's last ability resolves but before your next turn ends, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

    Jun 23, 2020 · Wizards of the Coast
  • Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

    Jun 23, 2020 · Wizards of the Coast
  • Any continuous effects with a “for as long as” duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

    Jun 23, 2020 · Wizards of the Coast
  • Any one-shot effects that are waiting “until [this] leaves the battlefield,” such as that of Kitesail Freebooter, won't happen when a permanent phases out.

    Jun 23, 2020 · Wizards of the Coast
  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

    Jun 23, 2020 · Wizards of the Coast
  • Normally, phased-out permanents phase in during their controller's untap step. Teferi's last ability causes the phased-out permanents to not phase in until the duration has expired; they'll phase in during their controller's next untap step after your next turn.

    Jun 23, 2020 · Wizards of the Coast
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.

    Jun 23, 2020 · Wizards of the Coast
  • An attacking creature that phases out is removed from combat.

    Jun 23, 2020 · Wizards of the Coast
  • Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.

    Jun 23, 2020 · Wizards of the Coast
  • If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's appropriate untap step begins. If they leave the game before that untap step, it phases in as the next untap step begins after that turn would have begun.

    Jun 23, 2020 · Wizards of the Coast

Related cards

More on this card