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Teferi's Realm

Teferi's Realm

{1}{U}{U}
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

"Fire is dead. Water has killed him." —From *The Stories of Nature*

Illustrated by Alan Rabinowitz

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#44
RarityRare
ReleasedFeb 3, 1997
EDHREC rank#23,379
Reserved listYes

Prices

USD$2.44
EUR€2.17
MTGO2.15 tix
Rulings (3)
  • Does not affect token permanents, only cards.

    Oct 4, 2004 · Wizards of the Coast
  • Can affect itself if you choose "non-Aura enchantment".

    Aug 1, 2005 · Wizards of the Coast
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

    Oct 1, 2008 · Wizards of the Coast

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