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Tainted Sigil

Tainted Sigil

{1}{W}{B}
Artifact

{T}, Sacrifice this artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)

Sigils corrupted by outsiders do not lose their power, only their purity.

Illustrated by Chippy

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#83
RarityUncommon
ReleasedApr 30, 2009
EDHREC rank#8,847

Prices

USD$1.84
USD foil$6.21
EUR€0.80
EUR foil€4.07
MTGO0.03 tix
Rulings (4)
  • If you lose enough life to lower your life total to 0 or less, you’ll lose the game as a state-based actions before you activate Tainted Sigil’s ability.

    May 1, 2009 · Wizards of the Coast
  • When Tainted Sigil’s ability resolves, it checks how much life each player lost over the course of the turn, then it totals that number and you gain that much life in one shot. It doesn’t matter how a player lost life or what caused it. It also doesn’t matter if Tainted Sigil wasn’t on the battlefield when some or all of the life was lost.

    May 1, 2009 · Wizards of the Coast
  • Tainted Sigil’s ability counts the life lost by all players, including you.

    May 1, 2009 · Wizards of the Coast
  • Tainted Sigil’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, say one player lost 4 life during the turn and no one else lost any, but that same player also gained 6 life that turn. That player has a higher life total than they started the turn with — but Tainted Sigil’s ability counts only the life loss, so you’ll gain 4 life.

    May 1, 2009 · Wizards of the Coast

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