Impulse Caster← Back to search
Sunseed Nurturer

Sunseed Nurturer

{2}{W}
Creature — Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {C}.

Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.

1/1

Illustrated by Steve Argyle

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#29
RarityUncommon
ReleasedOct 3, 2008
EDHREC rank#23,613

Prices

USD$0.18
USD foil$0.19
EUR€0.05
EUR foil€0.28
MTGO0.03 tix
Rulings (1)
  • The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.

    Oct 1, 2008 · Wizards of the Coast

Related cards

More on this card