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Strange Inversion

Strange Inversion

{2}{R}
Instant — Arcane

Switch target creature's power and toughness until end of turn.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Illustrated by Khang Le

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#192
RarityUncommon
ReleasedOct 1, 2004
EDHREC rank#27,103

Prices

USD$0.23
USD foil$0.41
EUR€0.12
EUR foil€0.53
MTGO0.03 tix
Rulings (7)
  • You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word "target" on the resulting spell.

    Jun 7, 2013 · Wizards of the Coast
  • You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.

    Jun 7, 2013 · Wizards of the Coast
  • A card with a splice ability can't be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.

    Jun 7, 2013 · Wizards of the Coast
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen.

    Jun 7, 2013 · Wizards of the Coast
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

    Mar 19, 2021 · Wizards of the Coast
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

    Mar 19, 2021 · Wizards of the Coast
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

    Mar 19, 2021 · Wizards of the Coast

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