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Start Your Engines

Start Your Engines

{3}{R}
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.

Illustrated by Darek Zabrocki

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#135
RarityUncommon
ReleasedSep 30, 2016
EDHREC rank#12,145

Prices

USD$0.32
USD foil$1.43
EUR€0.17
EUR foil€0.44
MTGO0.03 tix
Rulings (2)
  • The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.

    Sep 20, 2016 · Wizards of the Coast
  • Vehicles you control become artifact creatures and then also get +2/+0.

    Sep 20, 2016 · Wizards of the Coast

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