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Snap Judgment

Snap Judgment

{4}{R}
Instant

The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)

Cycling {1}

Illustrated by Will Liu

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#567
RarityRare
ReleasedAug 2, 2024

Prices

USD$0.17
EUR€0.20
Rulings (6)
  • For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    Nov 8, 2024 · Wizards of the Coast
  • In a case where the match would already be decided by the outcome of the current game, Snap Judgment’s effect won’t do anything.

    Nov 8, 2024 · Wizards of the Coast
  • In a two-player game, the game ends immediately if one player concedes. If Snap Judgment hasn’t yet resolved when this happens, its effect won’t apply.

    Nov 8, 2024 · Wizards of the Coast
  • If the game ends in a draw, Snap Judgment’s effect won’t do anything.

    Nov 8, 2024 · Wizards of the Coast
  • Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    Nov 8, 2024 · Wizards of the Coast
  • Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    Nov 8, 2024 · Wizards of the Coast

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