
Skyrider Patrol
Creature — Elf Scout
Flying
At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
2/3
Illustrated by Mitchell Malloy
Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy
This printing
Prices
USD$0.13
USD foil$0.41
EUR€0.06
EUR foil€0.22
MTGO0.03 tix
Rulings (2)
Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay
. If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying.
While resolving the triggered ability of Skyrider Patrol, you can’t pay
multiple times to give more than one +1/+1 counter.











