Impulse Caster← Back to search
Shepherd of the Cosmos

Shepherd of the Cosmos

{4}{W}{W}
Creature — Angel Warrior

Flying

When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3

Illustrated by Johannes Voss

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#28
RarityUncommon
ReleasedFeb 5, 2021
EDHREC rank#16,583

Prices

USD$0.29
USD foil$0.39
EUR€0.12
EUR foil€0.22
MTGO0.03 tix
Rulings (6)
  • If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

    Feb 5, 2021 · Wizards of the Coast
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.

    Feb 5, 2021 · Wizards of the Coast
  • If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.

    Feb 5, 2021 · Wizards of the Coast
  • If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.

    Feb 5, 2021 · Wizards of the Coast
  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

    Feb 5, 2021 · Wizards of the Coast
  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

    Feb 5, 2021 · Wizards of the Coast

Related cards

More on this card