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Shah of Naar Isle

Shah of Naar Isle

{3}{R}
Creature — Efreet

Trample

Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature's echo cost is paid, each opponent may draw up to three cards.

6/6

Illustrated by Jon Foster

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#119
RarityRare
ReleasedMay 4, 2007
EDHREC rank#23,766

Prices

USD$0.41
USD foil$1.50
EUR€0.28
EUR foil€2.95
MTGO0.02 tix
Rulings (3)
  • When the echo ability resolves, you may pay {0} or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.

    May 1, 2007 · Wizards of the Coast
  • If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).

    May 1, 2007 · Wizards of the Coast
  • If you use Thick-Skinned Goblin’s ability to pay {0} instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.

    May 1, 2007 · Wizards of the Coast

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