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Shackles of Treachery

Shackles of Treachery

{2}{R}
Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

In that instant, Toralf felt only the power of the storm and the need to destroy.

Illustrated by Dmitry Burmak

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#150
RarityCommon
ReleasedFeb 5, 2021
EDHREC rank#16,700

Prices

USD$0.23
USD foil$0.25
EUR€0.11
EUR foil€0.17
MTGO0.03 tix
Rulings (4)
  • The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage.

    Feb 5, 2021 · Wizards of the Coast
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.

    Feb 5, 2021 · Wizards of the Coast
  • Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it.

    Feb 5, 2021 · Wizards of the Coast
  • If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed.

    Feb 5, 2021 · Wizards of the Coast

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