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Savage Summoning

Savage Summoning

{G}
Instant

This spell can't be countered.

The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.

Illustrated by Johann Bodin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#194
RarityRare
ReleasedJul 19, 2013
EDHREC rank#9,809

Prices

USD$2.54
USD foil$11.20
EUR€1.27
EUR foil€19.73
MTGO0.02 tix
Rulings (3)
  • You don’t choose a creature card when Savage Summoning resolves. Rather, it applies to the next creature card you cast that turn, even if you cast it at a time when you normally could cast a creature and even if you cast it from a zone other than your hand.

    Jul 1, 2013 · Wizards of the Coast
  • If you cast multiple Savage Summonings in succession, they’ll apply to the next creature spell you cast. That creature will enter the battlefield with that many additional +1/+1 counters on it.

    Jul 1, 2013 · Wizards of the Coast
  • Spells that would counter Savage Summoning or the relevant creature spell can still be cast. They won’t counter the spell, but any additional effects they have will happen.

    Jul 1, 2013 · Wizards of the Coast

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