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Sanctum of Calm Waters

Sanctum of Calm Waters

{3}{U}
Legendary Enchantment — Shrine

At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Truth lurks in the depths, Invisible from the shore. Knowledge inundates.

Illustrated by Johannes Voss

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#68
RarityUncommon
ReleasedJul 3, 2020
EDHREC rank#5,308

Prices

USD$0.41
USD foil$4.86
EUR€0.35
EUR foil€1.35
MTGO0.03 tix
Rulings (4)
  • If Sanctum of Calm Waters leaves the battlefield while its ability is on the stack, you may control no Shrines as the ability resolves. If so, you may choose to draw zero cards and discard one, or you may choose not to draw zero cards and not discard a card.

    Jun 23, 2020 · Wizards of the Coast
  • Each Shrine has an ability that counts the number of Shrines you control. These abilities include the Shrine they're printed on.

    Jun 23, 2020 · Wizards of the Coast
  • Shrines count only enchantments with the subtype Shrine. Other cards with “shrine” in their name (such as Jungle Shrine, Luxa River Shrine, and Nantuko Shrine) don't count.

    Jun 23, 2020 · Wizards of the Coast
  • You draw X cards and discard a card all while the triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

    Jun 23, 2020 · Wizards of the Coast

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