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Ruin Ghost

Ruin Ghost

{1}{W}
Creature — Spirit

{W}, {T}: Exile target land you control, then return it to the battlefield under your control.

The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.

1/1

Illustrated by Jason A. Engle

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#19
RarityUncommon
ReleasedFeb 5, 2010
EDHREC rank#14,220

Prices

USD$0.34
USD foil$6.60
EUR€0.32
EUR foil€2.99
MTGO0.03 tix
Rulings (3)
  • The returned land behaves like any other land that's put onto the battlefield. If it has an ability that says it enters tapped, it does so. (Otherwise it enters untapped.) If it has an "enters" triggered ability, that ability triggers.

    Mar 1, 2010 · Wizards of the Coast
  • As Ruin Ghost's ability resolves, the targeted land is exiled, then immediately returned to the battlefield. The land that enters is a different permanent from the one that left. Any counters, Auras, and so on that were affecting the old land won't affect the new one. Any spells or abilities that were targeting the old land don't target the new one. Whether the old land was tapped or untapped has no bearing on the new one.

    Mar 1, 2010 · Wizards of the Coast
  • The land returns under your control, regardless of who owns it.

    Mar 1, 2010 · Wizards of the Coast

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