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Rhystic Cave

Rhystic Cave

Land

{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.

"All mages dip into the same well; some are just in more of a hurry." —Alexi, zephyr mage

Illustrated by Rob Alexander

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#142
RarityUncommon
ReleasedJun 5, 2000
EDHREC rank#20,230

Prices

USD$0.34
USD foil$31.23
EUR€0.50
EUR foil€5.56
MTGO0.04 tix
Rulings (3)
  • Each player (starting with the current player and going in turn order) gets the option to pay when this ability resolves.

    Oct 4, 2004 · Wizards of the Coast
  • If a player pays {1}, Rhystic Cave does not produce any mana, and is not considered to have been tapped for mana. Things which trigger of the land being tapped for mana will not trigger.

    Oct 4, 2004 · Wizards of the Coast
  • The card’s ability has errata so you can’t activate the ability during casting of a spell or activating of an ability. This prevents you from getting into a position where someone paying {1} could stop you from having enough mana to pay for the spell. If you want to use it pay for a spell or ability, you need to use this card before you start the casting or activating.

    Oct 4, 2004 · Wizards of the Coast

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