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Red Mage's Rapier

Red Mage's Rapier

{1}{R}
Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.

Equip {3}

Illustrated by Alexandre Honoré

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#152
RarityCommon
ReleasedJun 13, 2025
EDHREC rank#8,491

Prices

USD$0.19
USD foil$0.30
EUR€0.07
EUR foil€0.23
MTGO0.03 tix
Rulings (5)
  • The ability granted by Red Mage's Rapier resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

    Jun 6, 2025 · Wizards of the Coast
  • If the Hero token is destroyed, the Equipment stays on the battlefield.

    Jun 6, 2025 · Wizards of the Coast
  • You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.

    Jun 6, 2025 · Wizards of the Coast
  • If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.

    Jun 6, 2025 · Wizards of the Coast
  • The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.

    Jun 6, 2025 · Wizards of the Coast

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