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Null Chamber

Null Chamber

{3}{W}
World Enchantment

As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.

Illustrated by Douglas Shuler

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#31
RarityRare
ReleasedOct 8, 1996
EDHREC rank#26,053
Reserved listYes

Prices

USD$1.64
EUR€1.56
MTGO0.19 tix
Rulings (3)
  • If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.

    Feb 1, 2006 · Wizards of the Coast
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

    Oct 1, 2008 · Wizards of the Coast
  • You choose which opponent makes the choice. Null Chamber does not target that opponent.

    Apr 15, 2013 · Wizards of the Coast

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