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New Prahv Guildmage

New Prahv Guildmage

{W}{U}
Creature — Human Wizard

{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

2/2

Illustrated by Karl Kopinski

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#181
RarityUncommon
ReleasedOct 5, 2012
EDHREC rank#23,192

Prices

USD$0.06
USD foil$0.37
EUR€0.09
EUR foil€0.37
MTGO0.03 tix
Rulings (6)
  • If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

    Apr 15, 2013 · Wizards of the Coast
  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

    Apr 15, 2013 · Wizards of the Coast
  • If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

    Apr 15, 2013 · Wizards of the Coast
  • The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

    Apr 15, 2013 · Wizards of the Coast
  • Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

    Apr 15, 2013 · Wizards of the Coast
  • If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

    Apr 15, 2013 · Wizards of the Coast

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