Impulse Caster← Back to search
Necropouncer

Necropouncer

{6}
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +3/+1 and has haste.

Equip {2}

Illustrated by Cos Koniotis

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#147
RarityUncommon
ReleasedMay 13, 2011
EDHREC rank#20,614

Prices

USD$0.12
USD foil$0.52
EUR€0.22
EUR foil€0.60
MTGO0.03 tix
Rulings (4)
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    Aug 7, 2020 · Wizards of the Coast
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

    Aug 7, 2020 · Wizards of the Coast
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    Aug 7, 2020 · Wizards of the Coast
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

    Aug 7, 2020 · Wizards of the Coast

Related cards

More on this card