Impulse Caster← Back to search
Merrow Grimeblotter

Merrow Grimeblotter

{3}{U/B}
Creature — Merfolk Wizard

{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)

Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.

2/2

Illustrated by Cyril Van Der Haegen

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#171
RarityUncommon
ReleasedMay 2, 2008
EDHREC rank#31,248

Prices

USD$0.15
EUR€0.14
EUR foil€0.26
MTGO0.04 tix
Rulings (3)
  • If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.

    May 1, 2008 · Wizards of the Coast
  • If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.

    May 1, 2008 · Wizards of the Coast
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)

    May 1, 2008 · Wizards of the Coast

Related cards

More on this card