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Memory Theft

Memory Theft

{2}{B}
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

In the wilds, the ravens steal far more than baubles.

Illustrated by Micah Epstein

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#96
RarityCommon
ReleasedOct 4, 2019
EDHREC rank#27,624

Prices

USD$0.06
USD foil$0.19
EUR€0.02
EUR foil€0.15
MTGO0.03 tix
Rulings (4)
  • You choose which exiled adventurer card, if any, to put into that player's graveyard after seeing their hand. You may do this even if that player has no nonland cards in hand, or even no cards at all.

    Oct 4, 2019 · Wizards of the Coast
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

    Oct 4, 2019 · Wizards of the Coast
  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

    Oct 4, 2019 · Wizards of the Coast
  • Memory Theft allows you to put any face-up exiled card with an Adventure that player owns into their graveyard, not just one that was cast as an Adventure and exiled.

    Oct 4, 2019 · Wizards of the Coast

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