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Magosi, the Waterveil

Magosi, the Waterveil

Land

This land enters tapped.

{T}: Add {U}.

{U}, {T}: Put an eon counter on this land. Skip your next turn.

{T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

Illustrated by Eric Deschamps

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#218
RarityRare
ReleasedOct 2, 2009
EDHREC rank#13,880

Prices

USD$1.05
USD foil$22.14
EUR€0.63
EUR foil€5.41
MTGO0.02 tix
Rulings (5)
  • If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.

    Oct 1, 2009 · Wizards of the Coast
  • You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.

    Oct 1, 2009 · Wizards of the Coast
  • If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.

    Oct 1, 2009 · Wizards of the Coast
  • You can activate Magosi’s fourth ability only if it has an eon counter on it.

    Oct 1, 2009 · Wizards of the Coast
  • As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).

    Oct 1, 2009 · Wizards of the Coast

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