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Lose Calm

Lose Calm

{3}{R}
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

A lifetime of discipline forsaken in a moment of rage.

Illustrated by Jason A. Engle

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#147
RarityCommon
ReleasedMar 27, 2015
EDHREC rank#22,707

Prices

USD$0.18
EUR€0.04
EUR foil€0.18
MTGO0.03 tix
Rulings (2)
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.

    Feb 25, 2015 · Wizards of the Coast
  • Lose Calm can target any creature, including one that’s untapped or one you already control.

    Feb 25, 2015 · Wizards of the Coast

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