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Liminal Hold

Liminal Hold

{3}{W}
Enchantment

When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

A reliquary is needed to pass through the eclipse safely. Without it, two warring selves will calcify into one.

Illustrated by Ovidio Cartagena

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#24
RarityCommon
ReleasedJan 23, 2026
EDHREC rank#18,176

Prices

USD$0.12
USD foil$0.16
EUR€0.06
EUR foil€0.03
MTGO0.03 tix
Rulings (4)
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    Nov 17, 2025 · Wizards of the Coast
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

    Nov 17, 2025 · Wizards of the Coast
  • If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

    Nov 17, 2025 · Wizards of the Coast
  • If Liminal Hold leaves the battlefield before its ability resolves, the target nonland permanent won't be exiled. You'll still gain life if that permanent remains a legal target.

    Nov 17, 2025 · Wizards of the Coast

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