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Krumar Initiate

Krumar Initiate

{1}{B}
Creature — Human Cleric

{X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)

"Welcome," the spirits of House Emesh whispered to Cemal. "Welcome, newest sprout of our Kin-Tree."

2/2

Illustrated by Josu Solano

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#84
RarityUncommon
ReleasedApr 11, 2025
EDHREC rank#19,665

Prices

USD$0.15
USD foil$0.23
EUR€0.13
EUR foil€0.09
MTGO0.03 tix
Rulings (3)
  • If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

    Apr 4, 2025 · Wizards of the Coast
  • If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

    Apr 4, 2025 · Wizards of the Coast
  • You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

    Apr 4, 2025 · Wizards of the Coast

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