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Joust

Joust

{1}{R}
Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

"Life is a tournament that rewards the bold." —Syr Layne, knight of Embereth

Illustrated by Bram Sels

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#129
RarityUncommon
ReleasedOct 4, 2019
EDHREC rank#22,254

Prices

USD$0.07
USD foil$0.31
EUR€0.03
EUR foil€0.21
MTGO0.03 tix
Rulings (4)
  • If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.

    Oct 4, 2019 · Wizards of the Coast
  • You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.

    Oct 4, 2019 · Wizards of the Coast
  • The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.

    Oct 4, 2019 · Wizards of the Coast
  • If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.

    Oct 4, 2019 · Wizards of the Coast

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