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Joint Assault

Joint Assault

{G}
Instant

Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.

"By my power, werewolves shall become the wolfir, our allies in combat against darkness." —Avacyn's Cursemute Decree

Illustrated by Raymond Swanland

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#183
RarityCommon
ReleasedMay 4, 2012
EDHREC rank#30,658

Prices

USD$0.05
USD foil$0.29
EUR€0.03
EUR foil€0.34
MTGO0.04 tix
Rulings (2)
  • Joint Assault targets only one creature. If that creature is an illegal target when Joint Assault tries to resolve, it won’t resolve and none of its effects will happen. No creature will get +2/+2.

    May 1, 2012 · Wizards of the Coast
  • Joint Assault checks whether the target creature is paired only when it resolves. If it becomes unpaired later in the turn, neither creature will lose the bonus. Similarly, if it becomes paired later in the turn, the creature it’s paired with won’t gain the bonus.

    May 1, 2012 · Wizards of the Coast

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