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Havoc Festival

Havoc Festival

{4}{B}{R}
Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.

"We can't control enemies who have no regard for their own survival." —Arrester Lavinia, Tenth Precinct

Illustrated by Johannes Voss

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#166
RarityRare
ReleasedOct 5, 2012
EDHREC rank#8,779

Prices

USD$0.39
USD foil$1.56
EUR€0.43
EUR foil€0.85
MTGO0.02 tix
Rulings (5)
  • Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

    Oct 1, 2012 · Wizards of the Coast
  • Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.

    Oct 1, 2012 · Wizards of the Coast
  • If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

    Oct 1, 2012 · Wizards of the Coast
  • The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.

    Oct 1, 2012 · Wizards of the Coast
  • In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.

    Oct 1, 2012 · Wizards of the Coast

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