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Half-Shark, Half-

Half-Shark, Half-

Creature — Shark

At the beginning of your upkeep,

Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+3/+3

Illustrated by Brynn Metheney

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#35
RarityUncommon
ReleasedDec 8, 2017

Prices

USD$0.23
USD foil$5.23
EUR€0.08
EUR foil€0.65
Rulings (7)
  • You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.

    Jan 19, 2018 · Wizards of the Coast
  • Creatures with augment don’t have a mana cost and can’t be cast.

    Jan 19, 2018 · Wizards of the Coast
  • You can’t put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it’s no longer a host creature.

    Jan 19, 2018 · Wizards of the Coast
  • Augment can’t target creatures that aren’t host creatures.

    Jan 19, 2018 · Wizards of the Coast
  • Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn’t count, so ignore things to the left of the “metal bar” in the art of host creatures.

    Jan 19, 2018 · Wizards of the Coast
  • The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.

    Jan 19, 2018 · Wizards of the Coast
  • Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.

    Jan 19, 2018 · Wizards of the Coast

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