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Genju of the Realm

Genju of the Realm

{W}{U}{B}{R}{G}
Legendary Enchantment — Aura

Enchant land

{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.

When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Illustrated by Scott M. Fischer

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#151
RarityRare
ReleasedFeb 4, 2005
EDHREC rank#19,471

Prices

USD$4.99
USD foil$12.58
EUR€1.45
EUR foil€10.19
MTGO0.02 tix
Rulings (2)
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

    Aug 1, 2008 · Wizards of the Coast
  • Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

    Oct 1, 2009 · Wizards of the Coast

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