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Elemental Resonance

Elemental Resonance

{2}{G}{G}
Enchantment — Aura

Enchant permanent

At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Illustrated by Mark Tedin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#83
RarityRare
ReleasedMay 5, 2006
EDHREC rank#20,544

Prices

USD$2.64
USD foil$11.70
EUR€0.64
EUR foil€3.21
MTGO0.02 tix
Rulings (4)
  • This ability isn't a mana ability. It uses the stack.

    May 1, 2006 · Wizards of the Coast
  • Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.

    May 1, 2006 · Wizards of the Coast
  • If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves.

    May 1, 2006 · Wizards of the Coast
  • You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).

    Oct 1, 2009 · Wizards of the Coast

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