Impulse Caster← Back to search
Earth Kingdom Jailer

Earth Kingdom Jailer

{2}{W}
Creature — Human Soldier Ally

When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.

"Go ahead and run. My ostrich-horse loves a good chase."

3/3

Illustrated by Danciao

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#16
RarityUncommon
ReleasedNov 21, 2025
EDHREC rank#11,353

Prices

USD$0.12
USD foil$0.27
EUR€0.15
EUR foil€0.15
MTGO0.03 tix
Rulings (3)
  • If Earth Kingdom Jailer leaves the battlefield before its triggered ability resolves, the target artifact, creature, or enchantment won't be exiled.

    Oct 2, 2025 · Wizards of the Coast
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

    Oct 2, 2025 · Wizards of the Coast
  • If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

    Oct 2, 2025 · Wizards of the Coast

Related cards

More on this card