Impulse Caster← Back to search
Chimeric Sphere

Chimeric Sphere

{3}
Artifact

{2}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying.

{2}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.

Illustrated by Colin MacNeil

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#148
RarityUncommon
ReleasedJun 9, 1997
EDHREC rank#30,980

Prices

USD$0.17
EUR€0.37
MTGO0.04 tix
Rulings (2)
  • If the first ability is activated and resolves, then the second ability is activated and resolves, Chimeric Sphere will be a 3/2 creature. It won’t have flying.

    Apr 1, 2008 · Wizards of the Coast
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

    Aug 1, 2008 · Wizards of the Coast

Related cards

More on this card