Impulse Caster← Back to search
Catch // Release

Catch // Release

Catch{1}{U}{R}
Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Release{4}{R}{W}
Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by Kev Walker

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#125
RarityRare
ReleasedMay 3, 2013
EDHREC rank#25,465

Prices

USD$0.20
USD foil$0.68
EUR€0.13
EUR foil€0.56
MTGO0.02 tix
Rulings (14)
  • If you control an artifact creature, a nonartifact creature, and no other artifacts or creatures, you must sacrifice both permanents. You must choose the artifact creature as the artifact and the nonartifact creature as the creature. The same is true for any combination of types—you sacrifice a number of permanents as close to five as possible.

    Apr 15, 2013 · Wizards of the Coast
  • When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

    Apr 15, 2013 · Wizards of the Coast
  • If you cast Catch/Release as a fused split spell, you can sacrifice the permanent you just gained control of.

    Apr 15, 2013 · Wizards of the Coast
  • When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

    Apr 15, 2013 · Wizards of the Coast
  • If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

    Apr 15, 2013 · Wizards of the Coast
  • Catch can target any permanent, including one that’s untapped or one you already control.

    Apr 15, 2013 · Wizards of the Coast
  • If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

    Apr 15, 2013 · Wizards of the Coast
  • On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.

    Apr 15, 2013 · Wizards of the Coast
  • If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

    Apr 15, 2013 · Wizards of the Coast
  • Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

    Apr 15, 2013 · Wizards of the Coast
  • To resolve Release, the active player chooses a permanent they control for each of the listed types, then each other player in turn order does the same, then all the chosen permanents are sacrificed simultaneously.

    Apr 15, 2013 · Wizards of the Coast
  • To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

    Apr 15, 2013 · Wizards of the Coast
  • Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

    Apr 15, 2013 · Wizards of the Coast
  • You can choose the same object as the target of each half of a fused split spell, if appropriate.

    Apr 15, 2013 · Wizards of the Coast

Related cards

More on this card