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Captive Weird

Captive Weird // Compleated Conjurer

Captive Weird{U}
Creature — Weird

Defender

{3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)

Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.

1/3
Compleated Conjurer
Creature — Phyrexian Weird

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

The Furnace Host saw no need for such caution.

3/3

Illustrated by Manuel Castañón

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#49
RarityUncommon
ReleasedApr 21, 2023
EDHREC rank#26,510

Prices

USD$0.16
USD foil$0.27
EUR€0.07
EUR foil€0.11
MTGO0.03 tix
Rulings (4)
  • If you don’t play the card, it will remain exiled.

    Apr 14, 2023 · Wizards of the Coast
  • You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.

    Apr 14, 2023 · Wizards of the Coast
  • Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.

    Apr 14, 2023 · Wizards of the Coast
  • Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.

    Apr 14, 2023 · Wizards of the Coast

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