Impulse Caster← Back to search
Bomb Squad

Bomb Squad

{3}{R}
Creature — Dwarf

{T}: Put a fuse counter on target creature.

At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.

Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

1/1

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#179
RarityRare
ReleasedOct 1, 2001
EDHREC rank#19,713

Prices

USD$1.52
USD foil$8.99
EUR€0.80
EUR foil€6.12
MTGO0.02 tix
Rulings (2)
  • If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.

    Oct 4, 2004 · Wizards of the Coast
  • If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.

    Oct 4, 2004 · Wizards of the Coast

Related cards

More on this card