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Bitter Work

Bitter Work

{1}{R}{G}
Enchantment

Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.

Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)

Illustrated by Bun Toujo

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#210
RarityUncommon
ReleasedNov 21, 2025
EDHREC rank#4,544

Prices

USD$0.30
USD foil$0.32
EUR€0.18
EUR foil€0.26
MTGO0.03 tix
Rulings (10)
  • Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

    Oct 2, 2025 · Wizards of the Coast
  • Bitter Work's first ability has you draw just one card per player you attack with a creature with power 4 or greater, no matter how many creatures with power 4 or greater you attack them with beyond the first.

    Oct 2, 2025 · Wizards of the Coast
  • "Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."

    Oct 2, 2025 · Wizards of the Coast
  • The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}.

    Oct 2, 2025 · Wizards of the Coast
  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.

    Oct 2, 2025 · Wizards of the Coast
  • You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.

    Oct 2, 2025 · Wizards of the Coast
  • Exhaust abilities can be activated any time you could normally activate an ability.

    Oct 2, 2025 · Wizards of the Coast
  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.

    Oct 2, 2025 · Wizards of the Coast
  • If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.

    Oct 2, 2025 · Wizards of the Coast
  • If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.

    Oct 2, 2025 · Wizards of the Coast

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