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Arm with Aether

Arm with Aether

{2}{U}
Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

"Anything we can do to hurt the Phyrexian invaders is worth dying for."

Illustrated by Austin Hsu

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#28
RarityUncommon
ReleasedMay 13, 2011
EDHREC rank#20,562

Prices

USD$0.14
USD foil$0.54
EUR€0.29
EUR foil€0.45
MTGO0.03 tix
Rulings (4)
  • Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected.

    Jun 1, 2011 · Wizards of the Coast
  • The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.

    Jun 1, 2011 · Wizards of the Coast
  • The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.

    Jun 1, 2011 · Wizards of the Coast
  • In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.

    Jun 1, 2011 · Wizards of the Coast

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