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Alpha Brawl

Alpha Brawl

{6}{R}{R}
Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Being an alpha means proving it every full moon.

Illustrated by Randy Gallegos

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#82
RarityRare
ReleasedFeb 3, 2012
EDHREC rank#17,829

Prices

USD$0.28
USD foil$0.78
EUR€0.46
EUR foil€0.87
MTGO0.02 tix
Rulings (6)
  • The damage dealt by the targeted creature is not divided in any way. For example, if a 3/3 creature is targeted, it will deal 3 damage to each other creature controlled by its controller.

    Jan 22, 2011 · Wizards of the Coast
  • None of the damage dealt due to Alpha Brawl is combat damage.

    Jan 22, 2011 · Wizards of the Coast
  • Abilities like lifelink and deathtouch that care about any kind of damage are taken into account.

    Jan 22, 2011 · Wizards of the Coast
  • If the targeted creature has infect or wither, the damage it deals will result in -1/-1 counters being put on each creature it deals damage to. The power of those creatures will be reduced when they deal damage back to the targeted creature.

    Jan 22, 2011 · Wizards of the Coast
  • The two parts of Alpha Brawl’s effect happen sequentially: first the targeted creature deals damage, then the other creatures deal damage. State-based actions aren’t checked in the middle, so creatures that are dealt lethal damage by the targeted creature will still deal damage.

    Jan 22, 2011 · Wizards of the Coast
  • Combat abilities like first strike, double strike, and trample don’t apply and will have no impact on Alpha Brawl’s effect.

    Jan 22, 2011 · Wizards of the Coast

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