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Alchemist's Talent

Alchemist's Talent

{3}{R}
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, create two tapped Treasure tokens.

{1}{R}: Level 2

Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."

{4}{R}: Level 3

Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.

Illustrated by Milivoj Ćeran

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#22
RarityRare
ReleasedAug 2, 2024
EDHREC rank#2,056

Prices

USD$17.90
EUR€10.06
MTGO10.49 tix
Rulings (7)
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    Jul 26, 2024 · Wizards of the Coast
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    Jul 26, 2024 · Wizards of the Coast
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

    Jul 26, 2024 · Wizards of the Coast
  • Gaining a level won't remove abilities that a Class had at a previous level.

    Jul 26, 2024 · Wizards of the Coast
  • If a spell has {X} in its mana cost, use the value chosen for X to determine that spell's mana value.

    Jul 26, 2024 · Wizards of the Coast
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    Jul 26, 2024 · Wizards of the Coast
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    Jul 26, 2024 · Wizards of the Coast

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